Multi Boyz Overlord
- May 20, 2016
- Reaction score
- Brisbane, Australia
If you want to play N64 games in an arcade cabinet, the easier proven path is "JAMMA-fying" a retail N64. This is something that has been done since the 90s, check out this thread https://www.arcade-projects.com/thr...-consoles-to-your-jamma-arcade-cabinet.10074/ or google "JammaCon".
One of the first reasons I got my eye on the Aleck64 was to play Mario Kart 64 on "arcade hardware", but then I realized at least for MK64 it would require rom hacking and a building a custom cartridge.... and so I just ended up jammafying a n64 and it works great.
Star Soldier Vanishing Earth, and Mayjinsen 3 also uses the simple cart type.... I really wish I could find some kind of serial flash ROM replacement available it would make converting vivid dolls to Star Solder a breeze. You can tell which games use which PCB because the more complicated PCBs all have an exposed header on the front of the cart. I believe this is for a Mahjong panel and I'd guess that the only reason the non-Mahjong games have one is because they were just reusing hardware.I believe only eleven beat and vivid dolls use this basic cart type
You are correct, I was looking for photos but they were labeled by the rom names and not by game. It has been a few years since I've been thinking about Aleck64Star Soldier Vanishing Earth, and Mayjinsen 3 also uses the simple cart type...
There are actually a bunch of different cartridge types with this connector, because it was also used for gambling machines. (see attached photos). I've bought many of these carts trying to find some missing ones.You can tell which games use which PCB because the more complicated PCBs all have an exposed header on the front of the cart.
Nintendo created a proprietary design, no off the shelf solutions. But the logic isn't complicated and can be reproduced with fpga and parallel flash.wish I could find some kind of serial flash ROM replacement available
Indeed, the Disney Magical Tetris is on the E90 pcb (and the only game for this pcb), and E92 is the type with removable cartridges. Attached photos of the boards without the heatsinks, you can see the differences.aleck64 did some revisions on the boards
Yes it is all based in software which control type is used (jamma input vs analog input).That makes me believe that controlls etc are programmed in the game program and thus talks with the dipswitches correct me if I’m wrong.
If you look at the right side of the photo, the DIP28 chip is also a proprietary N64 mask rom, just like what is used on Aleck64/N64 carts.@brizzo when I look @mickey isn’t it easy r to use those boards and flash the roms on them to make a multi ?
No, this is another question mark about the E92 board. we assume has some custom code inside the NUS-PIF chip different from the retail N64.
Are you just trying JAMMA controls or are you using the controller ports (the 4 colored connectors to the right of the JAMMA edge) on the mobo connected to the official Aleck64 Control Panel?Can’t press start and the game also tells me there is no controller connected
I don't think there is any switching... the joysticks in the panel are capable of both digital and analog at the same exact time! Given that there are only 3 pins the, ground, Vcc, and Data. it is likely only 1-way communication from the control panel to the mobo. So both the analog and digital data are being sent all the time and the game just decides which data it wants to use.That is selected by the game (original aleck) as the aleck64 system tells the controll panel to switch from analoge to digital inputs so from the 3pin input to the Jamma edge it’s the games that depends that switching how it was made to work . If that’s makes sence how I type it here now. And that pcb you have in there is the same pcb that the n64 controller have build in.