$399.99about $400It has been previously mentioned many times that the price will be
$400
and it will be offered at a site that will not require a sign up...
Because then you are a proper retailer!
$399.99about $400It has been previously mentioned many times that the price will be
$400
and it will be offered at a site that will not require a sign up...
My question was not intended as a complaint. Ostensibly Krikzz and SainT and whoever it was that developed the SD2SNES invested quite a lot of blood sweat and tears into their products as well, and the craziest one (because of the FPGA I assume) is the SD2SNES which comes in around half the price of the NeoSD and your cart. To the casual observer (myself) several possibilities are suggested by this.probably the thousands of hours spent in developing it? Not to mention the costs of prototyping a couple of units, software licenses for libraries, etc.This is a project developed from scratch not a do-it-yourself kit from electronic shop, so obviously costs can't be the same.Sorry if there is an obvious answer to this, but what makes these carts so expensive? I get that FPGAs are involved and they're more expensive than straight up flash ROMs but is there more to it than that?
But in greater detail.Also go price manufacturing costs for 8-layer pcbs and cost of assembly by a professional pcb manufacturer. You'll be surprised how little is actually profit.
If we're talking 3-4 times SNES Everdrive I'm cool, would even be cheaper then $400 that wayin the neogeo we have 5 buses that we need to serve, in the snes only one iirc. So we are talking 5 times the number of buses synchronized to work properly. The 2 PCBs in the neogeo are in size like 4 snes carts, so make your numbers. It should be around 3-4 times the price of a snes multi.
I've seen that price is around $400. Is that so? or is it 400 Euros? Anyway, that's what samurai Shodown I to V cost. Not including V Special, of course.Well, no matter how much it costs, it is a lot cheaper than the entire library of MVS / AES games.
To be honest I don't know yet, but I can tell you that we'll do our best to support all systems and yes...we have an open discussion in this forum and we try to support everyone the best we canA question from a user of the german Circuit-Board forum: Will the AES-Version run with a 50/60Hz switchless modded AES console with UniBIOS 3.3?
Background: He bought a NeoSD that worked with his AES with UniBIOS 3.3. After installing the 50/60Hz switchless mod, the NeoSD refused working (only original games work).
He owns another AES with UniBIOS 3.0 and a 50/60Hz switch mod, too. This one works with the NeoSD.
By the way: He sent some mails to the NeoSD guys but doesn't got a reply from them...
What happened today that made them compatible?BTW another point: The Super Everdrive (developed by krikzz) and the SD2SNES (developed by ikari_01) aren't fully compatible until today (supported enhancement chips etc.)...
http://krikzz.com/store/home/13-super-everdrive-v2.html
https://sd2snes.de/blog/compatibility
haha maybe a Gold Aes/MVS edition like the Zelda NES shell casting.I already explained it, but wanted to show how complex this is. We have a Ciclone IV FPGA handling 2x DDR BGA memories. Then we have an ARM that controls the flashes and the microSD and then we have a CPLD that disconnects the bus when we are programming the memories. This PCB has so many technologies mixed that it should be a show case
Nothing. He meant "as of today" not "until today".What happened today that made them compatible?BTW another point: The Super Everdrive (developed by krikzz) and the SD2SNES (developed by ikari_01) aren't fully compatible until today (supported enhancement chips etc.)...
http://krikzz.com/store/home/13-super-everdrive-v2.html
https://sd2snes.de/blog/compatibility
Darksoft's works are a labor of love dude. Here is how I have come to find how this is true because I too was thinking these guys were just out there to make a buck. Here is a list of the things that have come out that Darksoft & Mitsurugi-w have produced since I joined the board:My question was not intended as a complaint. Ostensibly Krikzz and SainT and whoever it was that developed the SD2SNES invested quite a lot of blood sweat and tears into their products as well, and the craziest one (because of the FPGA I assume) is the SD2SNES which comes in around half the price of the NeoSD and your cart. To the casual observer (myself) several possibilities are suggested by this.probably the thousands of hours spent in developing it? Not to mention the costs of prototyping a couple of units, software licenses for libraries, etc.This is a project developed from scratch not a do-it-yourself kit from electronic shop, so obviously costs can't be the same.Sorry if there is an obvious answer to this, but what makes these carts so expensive? I get that FPGAs are involved and they're more expensive than straight up flash ROMs but is there more to it than that?
1: The damn thing is outrageously more complicated than the majority of other flash carts
2: The materials and manufacturing themselves are expensive
3: You own a large share of a small market and can charge whatever you want/Neo Geo owners are used to paying high prices for everything so why should this be any different.
To be forthright, if the price differential between this and other flash carts was mostly profit, as boring of an answer as that would be, I would challenge anyone who thought that wasn't absolutely fine.
The purpose of my question was to get a more complete understanding of the difficulty - very much like this:
But in greater detail.Also go price manufacturing costs for 8-layer pcbs and cost of assembly by a professional pcb manufacturer. You'll be surprised how little is actually profit.
There's an interesting story tied up in all of this and while there are bits and pieces scattered throughout this thread, nothing coherently explains what makes NG flash carts so much more involved than a simple flash ROM. I gather it has something to do with the cartridges actually being more an extension of the machine than simple memory storage similar to how SNES expansion chips work, but that's pure conjecture and I was hoping for a more informed explanation.
5??? and the cartridge itself has to feed them? I'm no electronics engineer but that seems like brute force. Are we talking audio and multiple sprite layers or is it more esoteric than that?in the neogeo we have 5 buses that we need to serve, in the snes only one iirc. So we are talking 5 times the number of buses synchronized to work properly. The 2 PCBs in the neogeo are in size like 4 snes carts, so make your numbers. It should be around 3-4 times the price of a snes multi.
Yes, indeed there are five busses that all have to be supplied data by the cartridge. That's why the Neo Geo carts are so expensive, large and have two PCBs. And also why the console was so advanced when it launched in 1990.5??? and the cartridge itself has to feed them? I'm no electronics engineer but that seems like brute force. Are we talking audio and multiple sprite layers or is it more esoteric than that?
Does the PCB have to have so many layers because the network you built is made to match original hardware with separate chips for each bus.