Sorry if there is an obvious answer to this, but what makes these carts so expensive? I get that FPGAs are involved and they're more expensive than straight up flash ROMs but is there more to it than that?
probably the thousands of hours spent in developing it? Not to mention the costs of prototyping a couple of units, software licenses for libraries, etc.This is a project developed from scratch not a do-it-yourself kit from electronic shop, so obviously costs can't be the same.
My question was not intended as a complaint. Ostensibly Krikzz and SainT and whoever it was that developed the SD2SNES invested quite a lot of blood sweat and tears into their products as well, and the craziest one (because of the FPGA I assume) is the SD2SNES which comes in around half the price of the NeoSD and your cart. To the casual observer (myself) several possibilities are
suggested by this.
1: The damn thing is outrageously more complicated than the majority of other flash carts
2: The materials and manufacturing themselves are expensive
3: You own a large share of a small market and can charge whatever you want/Neo Geo owners are used to paying high prices for everything so why should this be any different.
To be forthright, if the price differential between this and other flash carts was mostly profit, as boring of an answer as that would be, I would challenge anyone who thought that wasn't absolutely fine.
The purpose of my question was to get a more complete understanding of the difficulty - very much like this:
Also go price manufacturing costs for 8-layer pcbs and cost of assembly by a professional pcb manufacturer. You'll be surprised how little is actually profit.
But in greater detail.
There's an interesting story tied up in all of this and while there are bits and pieces scattered throughout this thread, nothing coherently explains what makes NG flash carts so much more involved than a simple flash ROM. I gather it has something to do with the cartridges actually being more an extension of the machine than simple memory storage similar to how SNES expansion chips work, but that's pure conjecture and I was hoping for a more informed explanation.