Niko
Champion
No, only the offset relative to the binary.Offset : Do I have to specify memory addresses where the patch is applied in RAM ?v2.0 supports in memory patching. No need to modify the game executable directly.
Take a look at some of the included game patch.ini files for examples.Code:#Comment <offset>;<byte to write>
For example, If you were going to patch a jump instruction ( JE to JNE ) at offset 0x123456 in the game's executable then it would look like this
Code:
#Patch online check
123456;75