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About namco system 11 c431 keycus(dancing eyes)

Well, clatGPT is wrong :D
 

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prime goal is a few easy checks too ..

So the only 2 that are a problem so far are dancing eyes and pocket racer...

dunk mania i have not checked yet

Dancing eyes makes sense, i can see what's going on, but pocket racer is a bitch (of cause, because it's the one i want the most LOL)
 
Guys I just repaired my first system 11, (tekken 2) unfortunately I don't understand much about cracking/disassembling and reprogramming.
But I'm ready to test on my hardware when there is something to test.
I would really like to convert the board to DancingEye.
 
Done but not tested in hardware, if you want to be guinea pig??;

Dunk Mania
Xevious 3D
Prime Goal
Star Sweep

..

Tekken 1 is unprotected as standard.

Not done;
Tekken 2 (not checked)
Dancing Eyes (do-able)
Soul edge (not checked) (this one protects the background colors)
Pocket Racer (hard)
Quiz Angel 3 (not checked)
Point blank 2 (not checked, think easy?? But requires gunboard)
Bust a move 1 (not protected but requires CDDA board, CD drive, CD of audio + dumping)
 
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Thinking about, test it on real hardware.....
i'm so exciting :-D
This is the memory plan guys:

ROM8 PCB - IC: 1,3,4,5,6,7,8,9=8
Original: MB8316200B
Spare: MX29F1610

IC:6D
Original:Intel 28F200BX-T80
Spare: PA28F200B5T60

IC: 2F,2J,2K,2L
Original, still available on ebay: 28F008SA-120

IC: WAVE.8K 32MBit
Same MVS problem, there is no 42pin DIP EPROM in Byte mode that you can buy ! only 27c322 in word mode
Anyone have pinout of original maskrom ?
If we are lucky we can use the adapter made from ACK granmaster jedi ! for MVS !
I have already used it and and still have some pieces available, so i can use: MX29LV320EBTI-70G

WAVE.8K - Sound samples, 42 pin DIP mask ROM, either 16MBit or 32MBit. If 32MBit, it is programmed in Byte Mode.
SPROG.6D - Sound program, Intel PA28F200BX 2MBit Flash ROM (SOP44)
PRG.2* - Main program, Intel E28F008SA 8MBit Flash ROM (TSOP40)

What you think about guys ?
 
Long winded hex to decimal "counter" ... needs to be translated into MIPS
(yes, this is how i would lay out a "program", then i'll re-make this code pretty similar with an opcode generator, i don't get along with compilers...)

There's more efficient ways for sure, but this should work for a test run without thinking too hard.

---------

save 2 reg's (if required)

read hex into reg
zero a reg for dec reg

>>

test hex reg 00000000
beq >end

>START
add 1 > dec rec
check deg reg xxxxxxxA
beq >1

check dec reg xxxxxxAx
beq >10

check dec reg xxxxxAxx
beq >100

check dec reg xxxxAxxx
beq >1000

check dec reg xxxAxxxx
beq >10000

check dec reg xxAxxxxx
beq >100000

check dec reg xAxxxxxx
beq >1000000

check dec reg Axxxxxxx
beq >10000000

sub 1h hex reg
check hex reg
bnz >START

-----------------------
>end
store dec reg
restore previous reg's
out

-----------------------

>1
xxxxxxxA > add 10
sub A
rts

>10
xxxxxxAx > add 100
sub A0
rts

>100
xxxxxAxx > add 1000
sub A00
rts

>1000
xxxxAxxx > add 10000
sub A000
rts

>10000
xxxAxxxx > add 100000
sub A0000
rts

>100000
xxAxxxxx > add 1000000
sub A00000
rts

>1000000
xAxxxxxx > add 10000000
sub A000000
rts

>10000000
PANIC!!!
rts
 
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Thinking about, test it on real hardware.....
i'm so exciting :-D
This is the memory plan guys:

ROM8 PCB - IC: 1,3,4,5,6,7,8,9=8
Original: MB8316200B
Spare: MX29F1610

IC:6D
Original:Intel 28F200BX-T80
Spare: PA28F200B5T60

IC: 2F,2J,2K,2L
Original, still available on ebay: 28F008SA-120

IC: WAVE.8K 32MBit
Same MVS problem, there is no 42pin DIP EPROM in Byte mode that you can buy ! only 27c322 in word mode
Anyone have pinout of original maskrom ?
If we are lucky we can use the adapter made from ACK granmaster jedi ! for MVS !
I have already used it and and still have some pieces available, so i can use: MX29LV320EBTI-70G

WAVE.8K - Sound samples, 42 pin DIP mask ROM, either 16MBit or 32MBit. If 32MBit, it is programmed in Byte Mode.
SPROG.6D - Sound program, Intel PA28F200BX 2MBit Flash ROM (SOP44)
PRG.2* - Main program, Intel E28F008SA 8MBit Flash ROM (TSOP40)

What you think about guys ?
Star sweep only needs the CPU roms, and sound roms - the romboard is not required for this game, and it would be the easiest one to test this proof of concept.
The chips onboard can be re-used .....
Except the funky mask rom (it's a strange rom... but i think the guru has designed an adapter for 27c160 maybe? or some tekkens have a rom adapter fitted as standard)
 
Star sweep only needs the CPU roms, and sound roms - the romboard is not required for this game, and it would be the easiest one to test this proof of concept.
The chips onboard can be re-used .....
Except the funky mask rom (it's a strange rom... but i think the guru has designed an adapter for 27c160 maybe? or some tekkens have a rom adapter fitted as standard)
2x 27c160 adapter is wellcome.
Also any information about wave.8k pinout.
 
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Good morning guys !
What i choose to buy in order to test this rom on my hardware:
All follow IC are easy programmable with my Xgecu T56

IC: 1,3,4,5,6,7,8,9=8 - SOP44
MB8316200B - Datasheet
MX29F1610MC-10 - Datasheet - where to buy

IC:6D - SOP44
Intel PA28F200BX - Datasheet
PA28F200B5T60 - Datasheet - where to buy

IC: 2F,2J,2K,2L - TSOP40
E28F008SA-120 - Datasheet
LH28F008SCT-L85 - Datasheet - where to buy

IC: WAVE.8K
32MBit DIP42 Byte Mode Maskrom
MX29LV320EBTI-70G with ACK adapter (maybe this is my plan)
Any other advice is welcome

Order sent, its seems arrive at 16 June, i'll let you know !
the best test I would do would be with : 1) Dancing Eye, 2) Xevious
I don't want to unsolder the board too many times, I would like to limit myself to targeted tests.
 
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I think 1,000 writes is enough for most people.

However, if one was to exceed that, is there a modern chip one could replace them with that is pin compatible with higher writes as an option?
 
I think 1,000 writes is enough for most people.

However, if one was to exceed that, is there a modern chip one could replace them with that is pin compatible with higher writes as an option?
Its write times, you write only 1 times when you put game on :-) its not possibile to exceed that.
 
in the meantime i found another Tekken 2 at good price so i can test more !
Can i ask you @Hammy if you have done progress on Dancing Eye, is it working now ?
I still waiting for memories from suppliers :rolleyes:

When you are ready please send me Xeviuos 3d and Dancing Eye, i will test it really soon.

Greetings to all !
 
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