Not to be "that guy" but is there a setup and requirements cheat sheet for 2x6 out there that I'm missing? Tired of burning discs, but want to be sure I get the right bits and pieces (understand this is still a work in progress).
it's pretty simpleNot to be "that guy" but is there a setup and requirements cheat sheet for 2x6 out there that I'm missing?
Got the dongle etc already, was looking into the ODE because I've had issues getting the discs burned properly. It's been a bit of a pain. But thanks for the info and links.it's pretty simple
1. Mobo
2. Multi-Dongle
^that above setup will allow you to play most of the games with burned discs on your JVS cabs like a Vewlix or Net City
If you want to run on JAMMA cabs I recommend you the official 2x6 JAMMA adapter (though a Capcom or Sega JAMMA IO will work also).
3. JAMMA adapter
This ODE isn't really necessary, literally it just lets you swap SD cards instead of Discs, and to be perfectly honest despite owning 2 of these ODEs I still just swap discs because it's easier.
However this project: https://www.arcade-projects.com/threads/namco-2x6-pi-multi-selector.17220/
adds a raspberry pi plus a custom PCB to allow selecting imagines on the ODE and re-flashing the dongle without using your PC and make the whole system into a true multi. But it's still somewhat of a work-in-progress.
TLDR: buy a dongle to go with your mobo and play that. Subscribe the Multi selector thread and buy the rest once it's more mature.
And add hard drive supportexcept for this one game (bloody roar 3) - the ODE works perfectly - and I am sure electric_monk will fix it very soon.
Yeah, going ahead and picking one up along with the pi-multi selector kit. Already sunk enough into my 2x6 setup that it seems worth it to get more use out of it.except for this one game (bloody roar 3) - the ODE works perfectly - and I am sure electric_monk will fix it very soon.
FILE "bldyr3b.bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
Interesting, yours and mine both get as far as "READ (10): address=00 00 00 10 size=00 01" (address 0x10 is the location where the ISO9660 data starts), after which mine reads some different locations then starts loading huge piles of data, whereas your log shows it just spinning on 0 (possibly, the game thinks it is loading, but it got bad data from 00 00 00 10 and is just loading what it thinks it was told). I've tried a few PCBs now (some rev A and some rev B too) and it continues to boot.
Just to eliminate the possibility of the disk image, where did you get your BIN/CUE from? Mine were generated from the rollup thread per the instructions, BIN file sha1sum is cbfec6e94b5498a18c938d98afd1de788e75cb55, CUE looks like:
Code:FILE "bldyr3b.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00