For me the benefit of the UltraSIMMs is unlocking all the other games “realistically”. Sure thing, with regular SIMMs there was no way I was reflashing another game to play for a bit and then go back to 3s at 45-50 minutes per flash. However — with UltraSIMMs it’s a simple process and it’s also part-reason why they exist.
I play both the JoJo’s games and 2nd Impact fairly often now and I don’t even use vanilla 3s anymore as I much prefer
the re:THIRD colour palettes. There’s also 4th Strike if you have a standard SH2 and other hacks incoming I believe.
I recently sold a full set of SIMMs and the CD Drive and it was a good 75% of the way there to cover retail costs of the UltraSIMMs. Food for thought, it’s 1 game vs 6 and a much tidier setup without the need of anything plugged into the SCSI port.
If you’re only going to play Third Strike, yeah no need. But if you want to unlock the small CPS-3 library and have colour hacks for 3s at your fingertips with instant loading, then it’s UltraSIMMs all the way.
I play both the JoJo’s games and 2nd Impact fairly often now and I don’t even use vanilla 3s anymore as I much prefer
the re:THIRD colour palettes. There’s also 4th Strike if you have a standard SH2 and other hacks incoming I believe.
I recently sold a full set of SIMMs and the CD Drive and it was a good 75% of the way there to cover retail costs of the UltraSIMMs. Food for thought, it’s 1 game vs 6 and a much tidier setup without the need of anything plugged into the SCSI port.
If you’re only going to play Third Strike, yeah no need. But if you want to unlock the small CPS-3 library and have colour hacks for 3s at your fingertips with instant loading, then it’s UltraSIMMs all the way.