I'm not sure if it has 100% the same components, but Qsound is well documented and the multi-board contains hardware that at minimum mimics the CPS1.5 "D-Board" perfectly.
Thus CPS1.5 ROMs loaded via the multi WILL have sound (they would have always "worked" even without any Qsound hardware whatsoever, albeit without any sound).
Exactly that, DSP16A + Qsound code.Actually DS annonced that the multi will have the DSP16A chip that is the same or equivalent Qsound chip on the og (Qsound) board.
I'm also interested in this question, because only a few 10mhz games have problems running on a 12mhz board...How is the 10/12MHz clock situation handled?
I'm so glad too, I really prefer that over the on screen menu. Having discrete hardware controls just feels better to me. The current MVS system is not my favorite in comparison, even though it's probably a better idea given the size of the Neo Geo library. Not a problem for CPS1.The multi is controlled by LCD, the same as CPS-2.