I'm not sure if it has 100% the same components, but Qsound is well documented and the multi-board contains hardware that at minimum mimics the CPS1.5 "D-Board" perfectly.
Thus CPS1.5 ROMs loaded via the multi WILL have sound (they would have always "worked" even without any Qsound hardware whatsoever, albeit without any sound).
Exactly that, DSP16A + Qsound code.Actually DS annonced that the multi will have the DSP16A chip that is the same or equivalent Qsound chip on the og (Qsound) board.
Does "any C Board" mean any C board from the factory? Or does it include C boards that have been modified to run decrypted ROMs?@Apocalypse should I announce already that it will work with any C Board or should we make it a surprise![]()
Any battery-less C board. I don't think it's possible to auto-detect the ones with volatile keys.Does "any C Board" mean any C board from the factory? Or does it include C boards that have been modified to run decrypted ROMs?
I'm also interested in this question, because only a few 10mhz games have problems running on a 12mhz board...How is the 10/12MHz clock situation handled?
Because of the slowdown introduced by mismatched crystal, a player can overwhelm the input and combo/2-in-1 attacks that normally cannot be.
The multi is controlled by LCD, the same as CPS-2.@Darksoft Will we get cover art or title art in the games list?
for some reason I was thinking we'd see a menu similar to the mvs but now that you mention it, I already knew that lol.The multi is controlled by LCD, the same as CPS-2
I'm so glad too, I really prefer that over the on screen menu. Having discrete hardware controls just feels better to me. The current MVS system is not my favorite in comparison, even though it's probably a better idea given the size of the Neo Geo library. Not a problem for CPS1.The multi is controlled by LCD, the same as CPS-2.