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CVS2 Naomi linked freezes

I have my New Net City (sega jvs io) linked to my Blast City (sega jamma to jvs io) and I haven't encountered this that I can recall. How long does it typically take to crash?
 
Which JVS IO do you have @notsonic ? Exact type number please.

Also for the others having issues, please state your mediatype i.e. gd-rom, CF or netboot.

If you are using CF or netboot, please provide the md5 checksum of your image.
 
Some potentially helpful data from me...

It's been a very long time, but some friends and I used to run 1-2 pairs of CVS2 on various combinations of cabs off GD-ROM for up to 8 hours, never had issues.
  • Capcom I/O to JAMMA, GD-ROM
  • Namco JVS I/O, GD-ROM
  • Konami JVS I/O, GD-ROM
I'm far from an expert here, but I was also starting to wonder if it could be some weird bug in the game itself that may be causing issues with certain JVS I/Os. The issue with the td-io is interesting, and I wonder if it is worth reporting as an issue to the project GitHub?
 
Okay time to try
 

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Are you able to replicate the issue @nem on your setup ?

Yes, here:

 
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I think it is reading correctly. Next time it freezes, I'll connect it again to see if I get any signals.

Nice now we are getting somewhere, just leave it connected and watch the data fly by. It has no impact since it's just a tap.
 
@Big_P Big_p which 3V3 regulator are you referring to ? Got a picture ?
The TD-IO has a built-in sic437a to provide 3.3v at 7A from the JAMMA edge. It's a bit like the Capcom I/O except it can run a netboot setup (if heatsinked)

Apologies for the bad picture with flux everywhere I am not at home and was taking that for another reason altogether, the SIC437A is the big black thing with flux all over it.
 

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Some potentially helpful data from me...

It's been a very long time, but some friends and I used to run 1-2 pairs of CVS2 on various combinations of cabs off GD-ROM for up to 8 hours, never had issues.
  • Capcom I/O to JAMMA, GD-ROM
  • Namco JVS I/O, GD-ROM
  • Konami JVS I/O, GD-ROM
I'm far from an expert here, but I was also starting to wonder if it could be some weird bug in the game itself that may be causing issues with certain JVS I/Os. The issue with the td-io is interesting, and I wonder if it is worth reporting as an issue to the project GitHub?
I have reported this as an issue to the project github
 
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