Only the RECO, RECO-related accessories, and a few random bits. The HAS will be restocked at a later date.is everything else getting restocked too?
Only the RECO, RECO-related accessories, and a few random bits. The HAS will be restocked at a later date.is everything else getting restocked too?

WowThe RECO PCB V5.1 will be released tomorrow!
This version brings several quality-of-life upgrades:
- It now handles the controls, too, allowing you to rotate the controls or enable 4-way joystick gate emulation (plus many other features known from the HAS).
- Support for an external OLED display as an optional accessory.
- Support for an external rotary encoder in the form of a standard Sanwa-style button as an optional accessory.
The rotary encoder enables quick adjustment of rapid-fire rates. It also supports two independent custom user-defined rapid-fire presets (A and B), adjustable from 1 to 35 Hz with 0.1 Hz precision. Additionally, the encoder can be used as a left/right directional controller for certain games, such as Puzzle Bobble.
The video demonstrates how I first switch between the standard VSync-synchronized rapid-fire rates (1 to 6) and then play around with custom asynchronous rapid-fire presets A and B.
How this works:
To enable Rapid-Fire on specific buttons, press and hold the desired button(s) and turn the rotary encoder’s knob clockwise. This sets the rate from 1 to 6.
Turning beyond 6 switches to one of the two customizable Rapid-Fire rates (A or B). Custom rates A and B are adjusted by turning the rotary encoder while no buttons are pressed.
To switch between rate A and rate B adjustment, press and hold the rotary encoder button and move the joystick left (for rate A) or right (for rate B).
To access the Rotary Encoder Menu, press the Rotary Encoder and the START button at the same time.
You can navigate the Rotary Encoder Menu using the buttons on the RECO PCB, or with the joystick up/down directions and buttons on your control panel.
Button 1: Enter / Confirm / Change value.
Button 2: Exit the Rotary Encoder menu and turn off the OLED screen.
Button 3: Go back to Main Menu.
This is AMAZINGAlright, the RECO is out now now!
Link to my store
Version 5.1 features:
● Hard-gold plated JAMMA edge.
● JAMMA, JAMMA+ compatible.
● OLED screen.
● Extensive Menu System.
● Precise Voltmeter to monitor the +5 V power rail (1% tolerance).
● Test and Service buttons.
● Button Test mode to check the device I/O and layout mapping.
● Programmable Button Layout.
● Programmable Rapid-Fire (VSync synchronized or asynchronous, 6 different fire rates).
● Two user-defined 1-35 Hz custom Rapid-Fire rates with up to 0.1 Hz precision*.
● External OLED display accessory compatible*.
● 5 profiles per player to save the Button Layout and Rapid-Fire Configuration.
● 3 Device Profiles to store your settings.
● 5 Gameplay Modes that significantly change the controls behavior (Default, Tournament, Shmups Arrange, Taps, NeoGeo CP).
● 5 popular Layout Presets.
● Ability to combine/merge Button Layouts.
● Selected buttons can work as ON-OFF switches. Can be applied even to Rapid-Fire enabled buttons.
● Special functions can be assigned to buttons, for example, you can make the buttons work as Coin, Test, a combination of A+B+C, and more.
● Programmable Rapid-Fire on joystick directions.
● 4-WAY joystick restrictor gate emulation.
● Joystick rotation (90 degrees left/right, 180 degrees).
● You can assign a special function to Player 1 and Player 2 Start buttons when pressed at the same time.
● The Start button can be used to coin up, either simultaneously or with a delay.
● Automatic PICKnMIX trigger.
● Coin Chute Emulator for buttons assigned to work as Coin.
● Buttons 1-6 on the JAMMA connector (buttons 4 and 6 can be disabled), making it a "CHAMMA" compatible output.
● Buttons 4-6 on the JST-XH 6 pin “kick harness” connector. Panel.
● Selectable buffered CSync.
● Comes with a plexiglass case.
*- Optional accessory.
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Thank you!
Yes, you can map two or more different physical buttons to the same button output. So pressing either physical button will trigger the same action in the game. You can even set a different rapid-fire rate for each button clone.HI, is it also possible to assign on game button onto two different physical buttons?



so if I understood correctly, this can do what the Brizzo rotary adapter does, but with a usb only spinner input?
that's pretty cool! (wish I could connect seimitsu spinners too)
any chance the 5.2 could have an Ecology/Eco Fighters spinner mode? the homebrew pcb for this is hard to find, emulating that would go a long way for sure
For us older HAS users, any chance you can make more minidin to vga adapter? sure would come in handy
congrats on the great release! there should be a reco in each cab![]()
The system allows for some fine-tuning options. You can adjust how quickly the rotary encoder registers the next tick (sensitivity), and also how long the game sees the joystick or button as pressed after each rotary tick (hold time). Have fun!
I don't have the Forgotten Worlds PCB to test, so I'm not sure how well it will work. This mode is labeled "Experimental" and maps the rotary encoder to the kick harness connector:While you’re there. What about Forgotten Worlds![]()

Puzzle loop2 might be a good one to check too (it also uses another interface pcb(official one this time)While you’re there. What about Forgotten Worlds![]()
)Wonderful! I actually need three autofire rates with one of them fine tuned. The amount of really useful functions is impressive!Yes, you can map two or more different physical buttons to the same button output. So pressing either physical button will trigger the same action in the game. You can even set a different rapid-fire rate for each button clone.
Hey, no worries, this is a fun addition, thanks for the idea!Puzzle loop2 might be a good one to check too (it also uses another interface pcb(official one this time)
@RGBOMG dude, are you serious
thank you so much for checking it out, this means a lot !
oh, so it's just a usb connector, not protocol.
...so you mean I can wire a physical adapter to adapter the lines of a seimitsu spinner or a capcom spinner+push/Hursit Kraken repro? (is this christmas yet?? sure feels like it)
(snk ls-40 support might be awesome too, but my guess is that there's too much pins)
reco5.3 might need a port for player2, just saying
(I already placed and order for other things yesterday, and I'm tapped outso I'll have to wait for a later batch, I'll keep using my 4.0 recos till then
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again thank you so much for your work, you really make our hobby so much more practical!![]()
Thank you! Bank transfer is fine. Please reach out through the contact form on my website, and we can arrange the details via email.Wonderful! I actually need three autofire rates with one of them fine tuned. The amount of really useful functions is impressive!
Any chances for direct bank transfer from Germany to "Europe"?