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MEGA ADAPTERS - Plug and Play PC in SEGA Racing Cabinets

volevo ringraziare tibal ho ricevuto il
suo adattatore è fantastico mi ha supportato tanto per tutte le varie configurazione grazie tanto tibal
 
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volevo ringraziare tibale ho ricevuto il
suo adattatore e fantastico e mi ha supportato tanto per tutte le varie configurazione grazie tanto tibale
Thanks emy! :) Glad you're happy with my adapters, enjoy!
 
grazie tibal ho realizzato questo mio sogno grazie a te è da tanto tempo che volevo questa cosa e grazie a te sono riuscito grazie
 
Hi,

Here come the new boards, made to work with the small revolution brought by the new version 0.8 of BackForceFeeder, which allows to directly control SEGA Servoboards from the PC without going through an Arduino. It is still necessary to convert the USB signal into an RS or MIDI signal, thanks to commercial dongles, or small home-made boards.

These JVS boards are there to handle everything that is not the FFB (since it is BFF that manages it) while making everything as ergonomic as possible.

These boards come in several versions in order to facilitate the software configuration as much as possible, given that not all JVS cabinets necessarily have the same pinout (exception of Outrun 2 board which is identical to the Inital D one. The difference is only visual :D).
Each board will come with its small dongle or its small conversion PCB, depending on the servoboard installed in the cab (MIDI or RS). It is up to the user to place it on the Mega Adapter (on the dedicated area) or next to it, whichever seems most practical.

The twin sisters for OUTRUN 2 (all versions) and INITIAL D 1/2/3:



The optimized version for INITIAL D 4/5/6/7/8:


Version for other Lindbergh games SEGA RACE TV, HUMMER, R-TUNED (this one is under development):


Also coming soon, boards for other Naomi/Chihiro games: CRAZY TAXI, CRAZY TAXI HIGH ROLLER, KING OF ROUTE 66, JAMBO! SAFARI, etc.

The small MIDI conversion card, to be plugged onto the Mega Adapter, or not:
 
Heya, I am interested in ordering two of the Daytona USA boards - how do I go about this, thanks!
 
I got the boards! :D

1000064623.jpg

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I have to assemble and test them now :)
 
Tested and working perfectly! They are now officially available.

I'm going to make a video pretty soon, to show you how all this works :)

20250305_213015.jpg


First post updated
 
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Here is a new board designed for COOL RIDERS cabinets.

This one is a bit special as the original twin cabinet has only ONE game stack to manage the two machines!
Most boards are located below the Left Player seat and therefore, almost all the wiring go there.
I had to find a solution to split the signals to 2 boards, as BackForceFeeder can only be run once on a PC, and deals with single player commands.

The solution I chose is to select the player number through jumpers, and a ribbon cable links the 2 Mega Adapters.
This has to be tested now.

Here is a dramatic view of the COOL Mega Adapter board :)

20250416135213-Tibal-Cool Mega Adapter v1.0 cp.png


While I'm at it, here is a Real Life view of ID HD Mega Adapter I talked to you about before:

20250416140941-Tibal-20250402_093902.jpg
 
New board model, optimized for Crazy Taxi series and Jambo! Safari

20250510154200-Tibal-20250430_162359.jpg


First post updated :)
 
Giddy mate, can I order a board for my Star Wars Hikaru Pod Racer please
 
Sure! :)
You make me realize that I forgot to talk about this Star Wars model here. I'll correct that soon.
 
There is which I can use in my podracer to replace the Hikaru board?=O
Affirmative Sir :)

So here it is: the SWRA MEGA Adapter for Sega Hikaru Star Wars Racer Arcade machines.

20250305210202-Tibal-20240529_125957.jpg


It installs in place of the I/O board.

With its two levers instead of the steering wheel and pedals, I tweaked the Arduino code with the help of njz3.
This way, it's possible to play all racing games with the levers!

It works like this (excerpt from the SWRA manual):

20250305210553-Tibal-SWRA%20in%20game%20steering%20system.png


The direction corresponds to the difference in thrust between the two levers.
The cabinet's brake (on/off button) is redirected to the analog Z axis in the Arduino software, so there's no need to reconfigure the emulators or BFF if you already have a configuration that works for a standard racing cabinet.
The accelerator corresponds to the greater thrust of the two levers. So if one lever is fully pushed, it accelerates fully. If one lever is half pushed and the other three-quarters pushed, it accelerates three-quarters, and so on.

Note 1: It is possible to put the standard Arduino code to have 1 analog axis per lever, as is the case on the original cabinet. However, from what I have tested, the emulated Star Wars Racer game (running on Demul) is designed to be played with a controller or keyboard like other racing games. I tried to find a way to return to a control with 2 separate axes without success. But perhaps it is possible. Also, even if I have not noticed it on my brief tests, the emulation of this game would not be without defects

Note 2: I put the usual components for video sync processing on the Mega Adapter, because I had read that Star Wars Racer could be in 24khz, but it seems that all the SWRA machines are equipped with 31khz screens. Which makes this video part useless. So the Mega Adapter will come with its video part unpopulated.

Note 3: This Mega Adapter has never been tested on an actual SWRA machine yet.
So it is currently based on trust in Sega's schematics and my own testing with a PC, the Mega Adapter and a Control Panel Mini to simulate the inputs.
 
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