I'll have to check when I get home. I will report back later tonite or tomorrow.Does this occur with the Neo geo console core?
I'll have to check when I get home. I will report back later tonite or tomorrow.Does this occur with the Neo geo console core?
I still havent checked this, between work, that PGM I got and some other stuff, I completely forgot! Im gonna try tonite.Does this occur with the Neo geo console core?
Doesn’t the MiSTer’s Neo Geo core button-mapping menu offer this?Would it be possible to make some Neo Geo games 6 button? HEAR ME OUT lol. There are some games on the Neo that are essentially 6 button fighters, with a light, med and heavy punch/kick. But it involves hitting A+B, or C+D to get the heavy attack out. The two games that come to mind are Samurai Shodown II, and World Heroes Perfect.
I know in a standard cab you could sort of hackjob rig the buttons up. In fact one guy did that a while back on Neo-Geo.com, when he was building a dedicated SSII cab. Would it be possible to do something like this with the MiSTercade? I mean I know the buttons are working and register on the MiSTer, because I can set buttons 5 and 6 on the PC to the Neo's select, and A+B+C, etc. But would there be some way to tell the MiSTer to think this:
Button 1: A
Button 2: B
Button 3: A+B
Button 4: C
Button 5: D
Button 6: C+D
Its possible, but Im using Blight's cores, rather than the console version.Doesn’t the MiSTer’s Neo Geo core button-mapping menu offer this?
Finally had time to setup my second Mistercade. Second one is getting a blank white screen on bootup when connected to Jamma.
M1 = Mistercade 1
M2 = Mistercade 2
Using only one cab. 15khz Yoko
Everything is identical on the Mister SD Card setup
M1 = Works flawlessly
M2 = White screen on bootup. Noticed a couple LED lights on board are not lit.
M1 and M2 both work with Standard Mister ini file via HDMI
M1: FUNCTIONAL
M2: NOT FUNCTIONAL. Notice the following lights not lit up. What is the expected behavior these two led indicators are telling us?
Any ideas? @misteraddons
EDIT: Tried on a HAS 4.1 Supergun sa well with the same results.
Sorry to sound ignorant, but did the MiSTercade not support the PSX core before?Analog video as been implemented natively!! We can use MiSTerCade with PSX Core now! You need to update to the latest unstable nightly build.
You can get the build through Mister Discord: https://discord.gg/misterfpga
https://twitter.com/hyp36rmax/status/1485681198202376193?s=20
Sorry to sound ignorant, but did the MiSTercade not support the PSX core before?
Related to this. Is it possible to automatically do the P1-P2 assignments?Is it possible that you’re pressing one of the inputs on the 2P side when first powering on?
As per post 213 in the thread, MiSter binds the “controller” that it first receives an input for as Player 1, so if you press a 2P input then it’ll map that as Player 1. In that situation, you can pull up the MiSter menu and choose “Reset player assignments” to fix it.
This used to be the way MiSTer worked but it changed a few years ago and I don't see it going back to static player assignments. Look on the bright side, you can even out the wear on your controls hahaRelated to this. Is it possible to automatically do the P1-P2 assignments?
Not the end of the world to press a button upon start, but in the context of cabinets where P1 and P2 are always in the same place, it’d be very convenient.
Haha! Not a bad idea actually!This used to be the way MiSTer worked but it changed a few years ago and I don't see it going back to static player assignments. Look on the bright side, you can even out the wear on your controls haha
Ah Im lost man, I have no idea about Analogue video or whatever
PSX is not a HUUUUUGE deal for me, but there are definitely some cool arcade-y games Id love to play (Einhander, anyone) and of course the cool fighters like Bloody Roar, etc. SO Im definitely in no rush, let it be finished when its finished - but Im definitely interested to use it!