yes it is perfect. 3dx+ had an issue on the screen where you input your name. winteriscoming added a neutral before first gear to stop the curser from going crazy so the steering wheel could be used to dial in the name input. I loved how it worked. honestly, if you do wmmt1-3dx+ use a crazy taxi or jambo safari steering wheel the spring back is better then loose outrun 2 or initial d 1-3 steering wheels which are just limp.Just for the sake of posterity, the 6 position shifter on WMMT is comprised of 4 inputs, with some of the gears being a combo of 2 simultaneous inputs. It's not a terribly complex mechanism, but it would be difficult to replicate.six speed is six individual positions
At any rate, my limited testing of the 2-position shifter in place of 6-position in the MEGA JVS firmware made me think it works quite well. Probably one of the few people to have tested it otherwise, and way more than I have, is @rocket if he cares to share any feedback.
@Mitsurugi-w is making some nice power adapters. Also, powering from USB should be fine if you just plan to use the JVS functionality and dont plan to power any LEDS,etc. then you need to plug the 12V.Now, what do you recommend to power this JVS IO board outside of a cab for a supergun-style setup?
Naomi Universal@meybarra what cabinet do you have it in? I plan on putting it in a Vewlix
I think so, but @winteriscoming can tell you better.This JVS I/O will allow me to replace the namco I/O board that is in my Maximum Tune 3DX+ cabinet, and I should be able to play other JVS driving games such as Crazy Taxi, Initial D 1-3, etc. as well as replace the existing I/O altogether.
Yes, that's the main point.Also, it could stand in for even newer JVS I/O boards and I could play more modern driving games such as initial D 4-8 and even Maximum Tune 4 and 5 if I have the original arcade hardware?
Forcefeedback goes through another board. Nothing to do with JVS.Would force feedback work?
No, this uses JVS, you can't connect it to a PC and please don't try to connect the JVS to the USB as you may fry something. There is a microUSB connector that is used for firmware update. That you you can connect to a PC for updates only, not to play games.Some questions though, would a PC be able to connect to this I/O board as well? Long term, some of my boards are going to die or need repair, could I use a PC emulating the game? Will it be detected as a USB controller device by the PC? Or, could I run PC driving games in general?
This is a little complicated. This current version of the Multi JVS is not pin compatible with the Namco board, so you would have to make an adapter. The Sega standard, which this board uses, does not have all of the same inputs as the Namco, so you can't even wire it 1-to-1. Do NOT plug the 60 pin connector from the Namco board into this one. It is not compatible. Where it gets complicated is you could wire the extra inputs (P1 buttons 9 and 10, IIRC, which go to mode change and view change buttons) to other inputs on the Sega connector, and then manage mappings for them in the profile editor. There are relatively few digital inputs actually used on these driving cabs, so it's doable, but requires some work in understanding where you wired your controls, and how to get your mapping profile to do what you want.This JVS I/O will allow me to replace the namco I/O board that is in my Maximum Tune 3DX+ cabinet
Let's just say it's an unsupported feature at this time. I had messed around with HID controls over the programming port, but it requires flashing the chip that controls the normal programming communication. It's been years since I did it. I would recommend against it, but the current firmware supports it under the right conditions.No, this uses JVS, you can't connect it to a PC and please don't try to connect the JVS to the USB as you may fry something. There is a microUSB slot that is used for firmware update. That you you can connect to a PC for updates only, not to play games.
What cabinet and controls are you using for your Multi JVS and what hardware/software do you plan to run?This is a little complicated. This current version of the Multi JVS is not pin compatible with the Namco board, so you would have to make an adapter. The Sega standard, which this board uses, does not have all of the same inputs as the Namco, so you can't even wire it 1-to-1. Do NOT plug the 60 pin connector from the Namco board into this one. It is not compatible. Where it gets complicated is you could wire the extra inputs (P1 buttons 9 and 10, IIRC, which go to mode change and view change buttons) to other inputs on the Sega connector, and then manage mappings for them in the profile editor. There are relatively few digital inputs actually used on these driving cabs, so it's doable, but requires some work in understanding where you wired your controls, and how to get your mapping profile to do what you want.This JVS I/O will allow me to replace the namco I/O board that is in my Maximum Tune 3DX+ cabinet
Note that I have a couple of personal revisions of a different board called MEGA JVS that is not available for sale, and the Multi JVS is a separate design by @Darksoft. I first designed my version to work in a OR2SP cab using the Sega Type 1 standard. The Multi JVS uses a Sega standard based on the Sega Type 1 I/O, so any cab that uses that natively would be the ideal starting point for a driving cab. However, as @rocket noted above, different games that use force-feedback use different standards so starting with something like OR2 or ID3 and playing something like WMMT, you lose ffb and you have a limp wheel. He recommends Jambo Safari or Crazy Taxi is a more universal driving cabinet since they have spring centering wheels. However, those 2 games lack ffb altogether.What cabinet and controls are you using for your Multi JVS and what hardware/software do you plan to run?