djturbolence
Beginner
I just had someone build me one. About $500 or so shipped. Arrives in a week or two
Geez that's almost as much as the damn machine lol. I feel like it shouldn't be to hard is there software in the og server or is it just a router??I just had someone build me one. About $500 or so shipped. Arrives in a week or two
Geez that's almost as much as the damn machine lol. I feel like it shouldn't be to hard is there software in the og server or is it just a ro
Hmm i wonder if someone could dump the drive that's in that ringedge and found out what's in that drive and be able to make an easier and cheaper solution. There obviously getting the software to make a ringedge work as an server but where is it coming from?? Well never know yet lolI have ID8s, paid a bit for them and shipped them to Hawaii. $500 seems worth compared to what I pay. For me it’s an a thaly ring edge and a router. Probably why it costs as much as it does.
Assuming this is the card reader for WMMT2 - yep, I do.While I apologize that this is likely not the place to ask, but does anyone in here still monitoring the thread happen to have an old Sanwa Newtec CRP-1231 AR-10 card reader/writer laying around?
Thanks again for your commits and giving my project a chance to see real world useHey, I'm also making an NFC replacement thing here https://git.shigusegubu.club/HJ/SugoiDeCard work in progress
I'm however not doing any emulation and instead the tool interfaces with YACardEmu https://github.com/GXTX/YACardEmu via API I contributed there, although I still wish it had websocket API, but I'm not even remotely good at C++ and reimplementing it feels like a waste.
I have two NFC readers - GHI NC001 and ACR122U-A, former however does not work with aime (sony FeliCa) cards, and latter seems to be working but I had issues that i still need to investigate.
chunksin and Bobby Dilly complained about F-Zero but neither would really troubleshoot with me and I haven't been able to get anyone else to test since, but I'm pretty sure I fixed the issue they were running into. The game heavily utilizes the custom font functionality and previously I was doing "fake processing" on the command which caused it to need to spit out multiple status commands per font (aka icon) so the boot process would be lengthy and the game didn't like it. Otherwise it should just work(tm), both for F-Zero and Mario Kart (Mario assuming it's the same baud rate, would need a confirm there).I also wonder if anyone tried YACardEmu with other games (F-Zero AX, Mario Kart) and if those games have same/similar state machine when it comes to cards.
Hi there! Was pointed here by @whatnot.oooooooooooh nice, is there source for it anywhere?
I didn't get past the compilation stage and can't remember complaining about it, sorry if that was your perception, I was trying to help but the version of Raspbian I was on was a year old and for some reason it wouldn't compile properly. Pretty sure you fixed it but knee deep in my own projects and no time to progress I'm afraid. Sounds like exciting times ahead though, good to see this thread moving againchunksin and Bobby Dilly complained about F-Zero but neither would really troubleshoot with me and I haven't been able to get anyone else to test since, but I'm pretty sure I fixed the issue they were running into. The game heavily utilizes the custom font functionality and previously I was doing "fake processing" on the command which caused it to need to spit out multiple status commands per font (aka icon) so the boot process would be lengthy and the game didn't like it. Otherwise it should just work(tm), both for F-Zero and Mario Kart (Mario assuming it's the same baud rate, would need a confirm there).
Tool is now open source! https://github.com/derole1/MT3CardTools. Theres already loads of hacked cards that were sold on ebay/facebook floating around so go wild, plus dnspy can decompile the executable with pretty spot on accuracy anywaysThat's about what I'd expect, yeah. Unfortunately I have near-zero experience with debugging and reverse-engineering applications, so I'm just glad someone did it at least, not sure if I'll continue on with it - for "IC replacement" looking into card data has pretty limited purposes:
1) Displaying player name on LCD instead/in addition to IC card's UID
2) Checking how many plays remain on card to prepare for renewal more adequately
3) Letting people "cheat" by starting with a better vehicle, i.e. generating present cards for each type of car, unlocking extra content for an old game etc.
None of which are by any means necessary.
Just checked the tool actually, it doesn't seem to work on Wine, but surprisingly works on mono, albeit erroring on every misstep but letting me continue nonetheless. I wonder if i can use keys it extracts as means of help to reverse engineer the rest of the card data myself.
Also I wonder if it's possible to use it to convert japanese cards to export ones, since local arcade switched to export version all old cards stopped working obviously.