Ok, again not being nitpicky, but save states/savestates usually refer to snapshot/instant saves used by emulators. For instance, right before you kill the final boss, or in the middle of a level or even mid-jump and you are able to instantly reload that save state/savestate. I suggest using "Game Saves" and "Game Saves Manager" for traditional type saves. Unless you are implementing instant save and reload like an emulator does, that would be quite awesome.Savegame feature ready.
you're right. I meant game savesOk, again not being nitpicky, but save states/savestates usually refer to snapshot/instant saves used by emulators. For instance, right before you kill the final boss, or in the middle of a level or even mid-jump and you are able to instantly reload that save state/savestate. I suggest using "Game Saves" and "Game Saves Manager" for traditional type saves. Unless you are implementing instant save and reload like an emulator does, that would be quite awesome.Savegame feature ready.
I don't really understand how is this different from having a memory card on the neo-geo. Is this the same, or some different type of save?Savegame feature ready.
Oh, I see. Guess using AES and MV2F spoiled me . I only see 6 slots though (7 says "not usable"), whereas a memory card (neosavemasta) allows basically a save for every game in existence. Is that 6-slot a limitation?Same type of save. Only one of my 3 MVS boards have the save slot hardware, so I'm assuming this will be a big free upgrade for them.
Looks great. I'll use the horizontal menu to show off to newcomers who aren't familiar with the Neo Geo library, and switch to the vertical list for myself. Love it!latest version of the menu. Bug fixing...Must be perfect!
"patience is a virtue"Just saw the video. While it looks nice, it doesn't really show games working, which is something many of us want to see. In particular the big and problematic games (Slugs after X, Samurai Shodown V and VS, Garou, the KoF 98 to 2k3, etc.) To be honest, the video was kind of dissapointing for me because of lack of gameplay, however I like the way the menu is progressing. I like what I see in that aspect very much. Thanks for your work, DS and mitsu.