...brutal...not sure why anyone else can't do this as well, too lazy/stupid probably.
...brutal...not sure why anyone else can't do this as well, too lazy/stupid probably.
we are simple people with a selfish desire to play games the easy way. Everytime i read these amazing things that can be done, it's almost like they talk in a different language.not sure why anyone else can't do this as well, too lazy/stupid probably.
I'm with you completely on the going against the grain here. The NAOMI may not be the easiest thing but it's easy enough and the whole game library is playable already.The reason they want it on CART is so that they can use a Capcom I/O without a JVS power supply... the DIMM boards draw too more 3.3V power than the converter in the Capcom I/O supplies so it means they have to run a dedicated SUN PSU (or similar) instead of a normal PSU through the JAMMA harness.It can take 2-3 minutes to load a game, but once loaded....zero wait time. Is that what you are asking
PERSONALLY I'm going to go against the grain here and say that I think it would be a waste of time. there are many decent multi-boot options on NAOMI already one would have to be a lot cheaper/faster/easier to use to be worth using instead. Meanwhile there are many other multi-game systems without a multi-boot option; seems foolish to add ANOTHER one for NAOMI.
You of course should work on whatever you want to work on... that's just my 2 cents.
The problem isn't the Capcom I/O, the problem is that the limited power that can be drawn from a 15Watt JAMMA PSU and through the skimpy wires in most JAMMA harnesses doesn't even give the Capcom I/O enough to work with. Not to mention there are half as many output wires so you have another bottleneck there.looking into the supposed mod for a capcom IO to provide enough 3.3v to eliminate the need for an extra PSU
Honestly, if people are so hell-bent on not using a JVS PSU just buy one of those Meanwell 3.3V PSU I listed here: List Retail ATX PSU that works with your NAOMI 1 and/or 2. it's $17 and should supplement a JAMMA PSU just fine, hell it's small enough you could bolt it to the top of the Capcom I/O if you're worried about it taking up too much space.
I would just like to see how GDROM's are converted to carts. This is for the 2 or 3 games on GDROM that are staples in my collection. If the info for this is ever made public, I'd convert a few carts just for these games. Then stick with the Dimm's for multi-gaming.I have same info as everyone here, like triforcetools.py, just was curious enough to read it.
not sure why anyone else can't do this as well, too lazy/stupid probably.
I want to clarify that my issue with the Naomi is not about loading times, it is about the fickleness that comes with everything outside of using a standard naomi cart. GD-rom, CF and Netboot, all have their issues with voltage as well as reseating and of course Errors. When I use a cart, it's instant load happiness.
As far as a Multicart, I would not even mind the load times, I don't mind the load times on CF or GD Rom now, what I want is a system that works CONSISTENTLY whenever I choose a game.
and Yes DS, I'm totally willing to drop $400 on it. It would save me so many headaches.
don't forget about : Virtua Fighter 4 Final Tuned , Trigger Heart Exelica, Senko no Ronde SP (good game. check out "war tech" on the Xbox360. its the US console port of the first revision.)Theses are my top ones that I am most after in cart form
Ikaruga
Border Down
Under Defeat
Capcom Vs. SNK 2
So what is the total list of carts that can be converted? are there any cheaper, less desired, sport/puzzle game carts with a higher population count that can be use? Is it possible for someone reproduces carts that use Xilinx Spartan FPGA-based 'M4' type with out having to sacrifice an official cart? i guess the cart to MB male to female connector plugs can't be reproduced?also, you already have NAOMI flash-carts, it is Melty Blood Actress Again, Radirgy Noa, Dynamite Deka and others who uses Xilinx Spartan FPGA-based 'M4' type cartridges. they all Flash-ROM based and can be reprogrammed to some other game(s).
https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp#L644So what is the total list of carts that can be converted?
everything is possible. but if you expecting it to be cheap - I have bad news for you.Is it possible for someone reproduces carts that use Xilinx Spartan FPGA-based 'M4' type with out having to sacrifice an official cart?
anyone ever seen this game running on NAOMI ? or some videos of it running on NAOMI ?don't forget about : .... ExZeus
That's why we need a programable cart, permanently plugged to the NAOMI that can be flashed with a USB cable connected to a PCIt seems to me that you guys are creating a problem where there is none.You don't want a cart solution because the cart will wear down your contacts (believe me I know)This is why the official NAOMI kit ships with 4 long screws to secure the cart..
thanks. really good read.github.com/mamedev/mame/blob/m…me/drivers/naomi.cpp#L644
that's a really good point. +1 for not switch carts constantly. regardless of someones choice of loading solution.You don't want a cart solution because the cart will wear down your contacts (believe me I know)
This is why the official NAOMI kit ships with 4 long screws to secure the cart.
Before you go buy up all the MB carts on YJ I will let you in on a secret. If you were to reprogram this type of cart it would be very very slow.looks like Melty Blood is the cheapest cart. Not sure if Melty blood fan would care about converting these carts. Don't think many care about the first revision? maybe some hipster will come out of some YT circle and decide it's important. probably not.
PREACH ON BROTHA!I want to clarify that my issue with the Naomi is not about loading times, it is about the fickleness that comes with everything outside of using a standard naomi cart. GD-rom, CF and Netboot, all have their issues with voltage as well as reseating and of course Errors. When I use a cart, it's instant load happiness.
As far as a Multicart, I would not even mind the load times, I don't mind the load times on CF or GD Rom now, what I want is a system that works CONSISTENTLY whenever I choose a game.
and Yes DS, I'm totally willing to drop $400 on it. It would save me so many headaches.
So would the carts that have fewer flash chips from that list make it easier to program? Or would they be processed in the same way.Before you go buy up all the MB carts on YJ I will let you in on a secret. If you were to reprogram this type of cart it would be very very slow.looks like Melty Blood is the cheapest cart. Not sure if Melty blood fan would care about converting these carts. Don't think many care about the first revision? maybe some hipster will come out of some YT circle and decide it's important. probably not.
You would have to write a loader which you insert in the EPROM socket of this cart, then manipulate the boot source jumpers on the cart. The NAOMI would start the loader but you would have to to have some kind of way to serialize the cart info from a PC and "burn" it into FLASH.
That's why we need a programable cart, permanently plugged to the NAOMI that can be flashed with a USB cable connected to a PCIt seems to me that you guys are creating a problem where there is none.You don't want a cart solution because the cart will wear down your contacts (believe me I know)This is why the official NAOMI kit ships with 4 long screws to secure the cart..