Finisterre
Professional
I've seen this caused when games switch their IP as mentioned here: Games that reassign ip address after netbootingif you're getting it right at the start that's a settings issue.
I've seen this caused when games switch their IP as mentioned here: Games that reassign ip address after netbootingif you're getting it right at the start that's a settings issue.
^ you missed this part... the security key socket is on the PCB to the left outside of your picture.near the security key socket
I still didn't find the dipswitch in the board which holds the security key socket.the security key socket is on the PCB to the left outside of your picture
I cannot find the little board you said in the picture.It's not on the security key board but on the board that little board plugs in.
@twistedsymphony nailed it. That Media Board is cartridge based, so no GDROM/Net Port.is that picture your actual Tri-force setup? if so that one is not compatible with Net-booting, that large white enclosure is where the DIMMs normally set on a GDROM/Net-capable Media board, you have a single game media board.... it's only good for the game you have on there.
you'll need to find another tri-force (or another media-board) with the proper Net-DIMM/GDROM port setup
yeah, but there is no RAM where the game will be loaded to.There is a IDE socket on the media board, so can it be boot with CF card mode?
I don't want to be that guy, but:the Web Pi-Force Tools has a that functionality disabled.Ok, my question then is why transfergame.exe doesn’t hold the connection?
from the net-boot web-interface thread:
This question make me realize that it's not really clear WHEN you're getting the gateway error.I have not incorporated any sort of keep-alive into the code. There were provisions for that in the original netboot script that I am not currently using.
if you're getting it right at the start that's a settings issue. If you're getting it AFTER the connection was established and you've transferred a game, then it's a zero key issue. or you could solve it by using something other than the web-interface tools since they don't keep the connection alive and require a good working Zero Key.
Hey @Smurph, do you mind if I borrow some of your static images from here https://github.com/tugpoat/NaomiWeb/tree/master/naomiweb/static/images ?This only applies if you're using my particular web interface, detailed here: New-ish NAOMI netboot web interface
I am not the author of Web Pi-Force Tools, nor do I have adequate experience with it and therefore cannot make any statements with any sort of authenticity regarding it.
I do however have quite a restructure on my plate, during which I plan to incorporate keep-alive in my own interface.
If I ever get around to it....Sweet! I think the web loading is a cool solution. What else are you planning on changing?
Go for it dude, I think I jacked most of the images from somewhere else anyway.Hey @Smurph, do you mind if I borrow some of your static images from here https://github.com/tugpoat/NaomiWeb/tree/master/naomiweb/static/images ?This only applies if you're using my particular web interface, detailed here: New-ish NAOMI netboot web interface
I am not the author of Web Pi-Force Tools, nor do I have adequate experience with it and therefore cannot make any statements with any sort of authenticity regarding it.
I do however have quite a restructure on my plate, during which I plan to incorporate keep-alive in my own interface.
I too have been hammering on a web interface to use along side my internet based loading, mine however is written in the ruby language. It isn't much yet, but if anyone wants to follow along the code is here. https://github.com/ArcadeHustle/RomHustler
I just got the core functionality working, and started in on the aesthetics. Sorting out all the game images is on my immediate plate. I wanted to use the game flyers from here: https://emumovies.com/files/file/3119-sega-naomi-2d-boxes-with-discs-151/ the guy says you can't reuse *his* art, but they are just scanned game flyers, so I am conflicted on his ability to claim they can't be used.
I'm currently using a DHCP setup to make sure my boxes have a valid gateway as outlined here: Details on how to use the "REMOTE" (DHCP) setting with a NetDIMM to get a "GOOD" Network Test . I use that alongside the code above running on a dedicated internet based server. It takes about 2 minutes to push a game out remotely (and I could care less about the bandwidth). I can send games currently to either my home network, or the one I am testing at my best friends house. We are using dedicated port redirects on the router to manage individual remote machines. As long as you have a port open, you can hit it from the outside, and push it a rom. There is a "manual entry" field that you can choose and subsequently specify the remote IP and port to push the rom to.
Netbooting across the internet
Yup! That's also on the agenda. I plan to do it to my hardware as well.Please make sure all of you are implemeng the GPIO reset signal interface into your program forksSome of us have implemented the hardware for it .
Pretty please.