iq_132's Neo Geo ports

@iq_132 Hello my friend, how are you?
Do you know if we’ll still have any major new releases for the Neo Geo CD this year?
Have you ever thought about creating a tutorial on how to set up multiple loadings on the system? Many projects end up not being released for the Neo Geo CD because people don’t know how to do it — just like what happened with Double Dragon.
 
I have a project that's nearly finished for NeoGeo CD and cartridge format.
I'm working on sound and polishing it up, but it's taking a long time because those are the parts I do not enjoy.
Awesome job as usual, maybe we can see if some sound expert would like to join your team. Would that help you?
 
Here's my port of Atari's Food Fight (Arcade) to NeoGeo AES/MVS/CD

This has been tested on MVS and CD hardware and seems to work OK.
There are known issues are in the Read Me!.txt
You will need to supply the original Food Fight roms to build the roms for the port (instructions, again, in the read me).


Link to build package

Thanks to:
Dink
For all of the help!

NeoSeeD
For beta testing!

Darksoft
Hammy
Mageta the Lion
twistedsymphony
VJP
nnap
ShootTheCore
AlxUnderBase
For donating towards a NeoGeo flash cart!

All my Patreon donators!
 
Here's my port of Atari's Food Fight (Arcade) to NeoGeo AES/MVS/CD

This has been tested on MVS and CD hardware and seems to work OK.
There are known issues are in the Read Me!.txt
You will need to supply the original Food Fight roms to build the roms for the port (instructions, again, in the read me).
Man, you rock! Awesome job as usual.
 
This is such a cool thing, thank you for doing what you do and for sharing your amazing work with us! Such a fun game too, kinda reminds me of "burger time" with a robotron feel. Good clean fun for all ages.
 
Thanks for this port @iq_132 . I got some of the borders offscreen. If you are not playing on arcade monitor you can’t really adjust.
Do you have a link to your Patreon?
IMG_8093.jpeg
 
Thanks for this port @iq_132 . I got some of the borders offscreen. If you are not playing on arcade monitor you can’t really adjust.
Do you have a link to your Patreon?
IMG_8093.jpeg

I assume you're playing this on a NeoGeo CD or AES mode? If so, go into the options when you load the game (or press select to quit and then go to opens). On the options, change "Video mode" to "Stretched" or "Original". It won't fix the top of the screen, but it will address the left/right sides.
Unfortunately, the video height is 224 pixels, as tall as most other NeoGeo games, I recommend adjusting your vertical size / position a bit if you can.
My Patreon is here.
 

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Added this to HBMAME, but noticed priority issues when compared to the original.

In the attract sequence, Charlie and the chefs pass behind the platforms and the text, where they should pass in front.
 
Nice. :) I made a new port of Cabal a bit back that fixes almost all of the graphical issues and the end of game hang bug. I'll try to get back to the NeoGeo programming soon once my life settles down for a second. I have a big to do list with some promised things I need to do.
 
Cabal with flickering sprite on real hardware and the enemy sprites above the black side bands fix.
I still haven't figured out why sprites are missing from some areas of the game.
Test it, just for fun.

title.png

2.png
i tested a brief on real mvs. its playable now, despite some problems still present.
stage 1-2 VERY SLOW, the rest is good
 
recently found that cabal port corrupted my memory card lololololo
ah... no system font. so., unibios in-game menu is totally glitched
 
Cabal with flickering sprite on real hardware and the enemy sprites above the black side bands fix.
I still haven't figured out why sprites are missing from some areas of the game.
Test it, just for fun.

title.png

2.png
Hello @pierpa86 . Sir ... your fix is related of this : https://www.arcade-projects.com/threads/cabal-pgm-port-beta.28968/ (zip atachement in the post) ?

Why im asking ? because the p1 isnt same size . I concatenated it but it doeent give me the result i wanted ... (tried in PGM public core of @wickerwaka ) . It doesnt load the game , only load the core and doesnt show nothing . instead the orig atachement of iq132 that works in the mister core .

How supposed to be used to have the P1 with your fix ? Thanks
 
Hello @pierpa86 . Sir ... your fix is related of this : https://www.arcade-projects.com/threads/cabal-pgm-port-beta.28968/ (zip atachement in the post) ?

Why im asking ? because the p1 isnt same size . I concatenated it but it doeent give me the result i wanted ... (tried in PGM public core of @wickerwaka ) . It doesnt load the game , only load the core and doesnt show nothing . instead the orig atachement of iq132 that works in the mister core .

How supposed to be used to have the P1 with your fix ? Thanks
No Alex, its releated MVS version not IGS PGM
 
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