; Permanently assign specific controller to specific player.
; Normally you don't need to use this option, but if you use arcade cabinet with integrated controllers then
; you may want to use it for specific player regardless which controller is used first.
; To assign it, you need to provide unique part of this controller ID.
; In USB debug log you may see list of input devices right after core has been loaded.
; For example:
;
; opened 0( 0): /dev/input/event8 (1915:0040) 0 "7c:10:c9:15:22:33/df:47:3a:12:44:55" "Flydigi APEX2"
; ...
; opened 7( 7): /dev/input/event3 (1997:2535) 0 "usb-ffb40000.usb-1.6/input0" " mini keyboard"
; opened 9( 9): /dev/input/event0 (046d:4024) 0 "usb-ffb40000.usb-1.2/input2:1/4024-19-a2-39-0a" "Logitech K400"
;
; following part is unique identifier in system ^^^^^^^^^^^^^^^^^^^^^^^^^^^
; So you need to provide part of this string identifying exactly this device. Don't include inputX part as it may change after reboot.
; Wireless devices usually have format MAC/MAC, wired devices use usb-... format.
;
; Example of such unique part of strings:
;
;player_1_controller=usb-1.2/ ;include / at the end so it won't match with something like usb-1.2.3
;player_2_controller=7c:10:c9:15:22:33/df:47:3a:12:44:55
;player_3_controller=
;player_4_controller=