No , no damaging the equipment since the syncguard is okI understand you are playing the games that allow 15khz, but the x68k boot sequence is 31khz hence the rolling. And I was just asking if you can’t damage your equipment like this?
Hey @invzim , is this correct? In that case it feels calmer. But again then I would assume no picture instead of rolling picture? I’m new to this so sorry for the questionsNo , no damaging the equipment since the syncguard is ok
Is it possible to change the SyncGuard settings to allow 31kHz for those that use a tri-sync monitor?@Dloop, yup correct, AFAIK - I don't have a ph.d in CRT. SyncGuard blocks the sync signal, but does not cut RGB, so you will get gibberish on a lot of CRT's, but the sync circuit itself should be OK.
Yup, it's just not documented on the web - with the latest firmware you can set syncguard to fit your monitor,Is it possible to change the SyncGuard settings to allow 31kHz for those that use a tri-sync monitor?
(not just for case above but eg. also for running tate games on a horizontal screen in 31kHz if one is too lazy to rotate the monitor)
Easy access to snac port for playing light gun games on arcade?Sooner or later, chips will be available again so more units can be produced - in the meantime I’m tinkering with an updated revision.
I guess a USB hub could be useful, any other essential features I should plan for? Focus is still for it to be an arcade solution for people with arcade cabinets..
Console stuff is definitely not within the scope of this design, there is another well-known solution that provides that stuff thoughEasy access to snac port for playing light gun games on arcade?
Well mister might expand with stv and the psx equivalent etc so it would be nice to be able to run light guns regardless on a crt cabConsole stuff is definitely not within the scope of this design, there is another well-known solution that provides that stuff though![]()
USB hub for sure and while you are at it, a clean 'hard' non-cable solution for the USB-C connection to that hub, similar to what the ultimate mister USB hub uses (https://ultimatemister.com/product/usb-hub-2-1-with-cables-and-bridgeboard/). That particular hub design also has a wedge pin design for powering the hub, maybe that could be used to eliminate the power wire from expander to DE10 nano. A flat flex solution for the HDMI cable would also be nice ... (there are small PCB's with a HDMI connector and FPC connector on them and then the other side of the FPC cable connecting to the expander?)Sooner or later, chips will be available again so more units can be produced - in the meantime I’m tinkering with an updated revision.
I guess a USB hub could be useful, any other essential features I should plan for? Focus is still for it to be an arcade solution for people with arcade cabinets..
I've encountered an input issue where I will sometimes get stuck directional inputs when playing the Dodonpachi core. Unknown if it affects other cores, if it is a problem with the expander or the MiSTer itself. It happens in keyboard mode. Have not tested gamepad mode. (Keyboard mode is what we are "supposed" to be using for arcade cores anyway)
Either way, it's quite an annoying issue. I've already lost a handful of games because my ship kept moving left or right after letting go of the stick and got me killed.
12V is only for the audio amplifier, and variations on 5V shouldn't really matter either as all the logic runs on 3.3V generated on-board.Hi fellas, having the exact same issue as Andy here.
Sometimes, an input will stay on, typically the up direction until I hit up again. I can't quite figure out what's causing it exactly as it's happening in the midst of actual gameplay.
I'm getting a rock solid 5.00v although admittedly I haven't checked my 12v, I believe it was 11.9X, somewhere in that range.
I've tried multiple cabinets (Egret 2 and Windy 2) as I thought it was the stick or maybe a PSU problem.
I'll double check the input test tomorrow before work and even the firmware although it's new so I have made the assumption it's running the latest firmware (I know, never assume).
The code for shift-keys, i.e. holding 1p start + something else is deceivingly complicated. It would be most interesting if you can provoke the same behaver with the 'USER-LOCK' switch enabled.So far I’ve experienced it on Progear, Donpachi and Dodonpachi. I’ll spend some time with different cores and see if it continues to happen. If it does I’ll edit this post to add it to the list or something.