Any question I asked has been in the open. The only time I referenced MiSTercade was here in this thread when I asked the question above. The "people" you are referencing that brought MiSTercade into Himitsu's discussion wasn't me as I don't own your product.Not logging every keystroke, someone told me people were referencing MiSTercade so I went to check it out. Would you not be curious if someone was talking about your design in a discussion about a new competing product?
Hey, thanks! Sorry for the waitThank you for your order from MiSTER FPGA! We wanted to let you know that your order (#*****) was shipped via USPS, on 4/17/2022.
Thanks man can't wait to get it !
Good thing you commented out that order number thereThank you for your order from MiSTER FPGA! We wanted to let you know that your order (#*****) was shipped via USPS, on 4/17/2022.
Thanks man can't wait to get it !
It's a good habit sadly. People were sharing their Analogue Pocket orders and apparently trolls were using the order numbers to try and cancel the pre-orders. People can be really lame.Good thing you commented out that order number there
I stand corrected!A bit more clarification: each game is it’s own core, the man menu is also a core, so you’ll want to press a button on P1 side each time you load a game. The menu core controls are shared between p1 and p2 so both can navigate.
I had it autoboot into the game, so no button was pressed at all until the first person steps up to the game.Just curious - are you having your MiSTer boot directly into the game, or is it booting up the Main Menu first?
The reason I ask is that when the MiSTer first powers up, the first controller button pressed will assign that controller as Player 1. So if P2 Start is the first button you press after powering on, MiSTer will assign the Player 2 side to be Player 1. That's standard MiSTer behavior and will happen no matter what controller/JAMMA solution you're using.
You can reset the controls by pulling up the MiSTer Menu, going right one screen, and selecting "Reset player assignment".
As for the fight looping forever, report it as a bug on the CPS2 Core here:
https://github.com/jotego/jtcps1/issues