Anyone knows how to contact the guy to tell him to change the FPGA file? I can't find any email in the readme and I would prefer not to make a post on his youtube channel.
Instructions about how to convert the game are explained here: https://www.arcade-projects.com/threads/how-to-convert-files-to-work-with-neogeo-multi.24393/
Being this game a homebrew, the FPGA should be OK with 10, but definitely NOT 1337.
I have compared the rest of the files: crom0, prom, m1rom, srom and vroma0 and they are converted well, so the issue is the FPGA file.
Can you please confirm @mpatou or someone else, what issues do you experience with the right FPGA file?
Having the exact same problem with my Darksoft cart. Has anyone else in here got it to actually run on a Darksoft or other multi art?Just to report that I can't have the game work properly with the multiMVS, as I metionned on hoffman itch.io page. BGM music is not played in correct order, and I encounter lack of foreground layer in levels 2-1, 2-3 and 3-1 (haven't tested beyond).
The game works perfectly with Analgue Pocket, and almost perfectly with my Flashcart for AES from competitors. I haven't tried with my multiAES yet.
By the way, how works the FPGA file in each game folder? I manage to have BGM back in order by changing the number from 1337 to 12 or 10, but I don't understand why.
There is a new version. Download it and give it a go. Link is in 1st post of this thread.Having the exact same problem with my Darksoft cart. Has anyone else in here got it to actually run on a Darksoft or other multi art?
See my post above. Are you using v1.1 which just came out today?Having the exact same problem with my Darksoft cart. Has anyone else in here got it to actually run on a Darksoft or other multi art?
Thanks for the heads up! Just loaded up the 1.1 and seems to be working now. Haven't played through the whole game, but the stage that was having problems is fixed! Thanks guys!See my post above. Are you using v1.1 which just came out today?
Great work. Welcome and PM sent!So yeah, the background issues from Mission 2 is actually an anti-tamper function I added to the game. The idea being is some enterprising cart seller tries to remove my "This is a free download" message or mess with the rom is some other way, it breaks the background after mission 2 ( and somewhere else, but that would be telling, slightly sneaky routine too ).
What I didn't appreciate was that flash carts patch the vector base once the ROM is loaded, thus breaking my checksum calc routine.
Big thanks to Mpatou who helped with a serious amount of testing. I currently only own a NeoGeo CD so was unable to verify tests on multiple system types and flash carts.
Thankfully I have an MVS 1 Slot on the way.. guess I'll need a good flash cart next
Also, if anyone is building an MVS cart of this, I'm very much interested.
https://www.arcade-projects.com/threads/repo-mvs-cart-pcb-discussion.20048/Also, if anyone is building an MVS cart of this, I'm very much interested.
So yeah, the background issues from Mission 2 is actually an anti-tamper function I added to the game. The idea being is some enterprising cart seller tries to remove my "This is a free download" message or mess with the rom is some other way, it breaks the background after mission 2 ( and somewhere else, but that would be telling, slightly sneaky routine too ).
What I didn't appreciate was that flash carts patch the vector base once the ROM is loaded, thus breaking my checksum calc routine.
Big thanks to Mpatou who helped with a serious amount of testing. I currently only own a NeoGeo CD so was unable to verify tests on multiple system types and flash carts.
Thankfully I have an MVS 1 Slot on the way.. guess I'll need a good flash cart next
Also, if anyone is building an MVS cart of this, I'm very much interested.