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Shinobi for the Neo Geo!

Anyone knows how to contact the guy to tell him to change the FPGA file? I can't find any email in the readme and I would prefer not to make a post on his youtube channel.
 
Instructions about how to convert the game are explained here: https://www.arcade-projects.com/threads/how-to-convert-files-to-work-with-neogeo-multi.24393/




Being this game a homebrew, the FPGA should be OK with 10, but definitely NOT 1337.

I have compared the rest of the files: crom0, prom, m1rom, srom and vroma0 and they are converted well, so the issue is the FPGA file.

Can you please confirm @mpatou or someone else, what issues do you experience with the right FPGA file?

The music issue is definitely due to FPGA file, with 10 (or 12 ^^⁾), it's perfect.

I'm in direct contat with H0ffman, I try to help him debugging his Shinobi port.

As we are talking about it here, I'm encountering some background issues with my multiAES, but not with my multiMVS... Not the fact that foreground is completely absent on some stages (2-1 for example), but it glitches quite erratically in some stages, after a while, and only with AES Flashcarts (not only from Darksoft ^^ ).

I had this with two different AES consoles, different MB revisions, but weirdest part is that so far I had no problem using multiMVS with Fusion converter (from Furrtek) and one of those consoles...

There is definitely something related to AES flashcarts. Next step I think is to build a cartmod, no FPGA whatsoever, with eproms and see whats happens.

As I said : no issue with MVS hardware that I've noticed.
 
While I was testing this on HBmame, I noticed that the neogeo game number has been set to 1337, so I guess whoever created "fpga" didn't know what it does, so put that in there and hoped for the best.
 
Just to report that I can't have the game work properly with the multiMVS, as I metionned on hoffman itch.io page. BGM music is not played in correct order, and I encounter lack of foreground layer in levels 2-1, 2-3 and 3-1 (haven't tested beyond).
The game works perfectly with Analgue Pocket, and almost perfectly with my Flashcart for AES from competitors ^^. I haven't tried with my multiAES yet.

By the way, how works the FPGA file in each game folder? I manage to have BGM back in order by changing the number from 1337 to 12 or 10, but I don't understand why.
Having the exact same problem with my Darksoft cart. Has anyone else in here got it to actually run on a Darksoft or other multi art?
 
So yeah, the background issues from Mission 2 is actually an anti-tamper function I added to the game. The idea being is some enterprising cart seller tries to remove my "This is a free download" message or mess with the rom is some other way, it breaks the background after mission 2 ( and somewhere else, but that would be telling, slightly sneaky routine too ).

What I didn't appreciate was that flash carts patch the vector base once the ROM is loaded, thus breaking my checksum calc routine.

Big thanks to Mpatou who helped with a serious amount of testing. I currently only own a NeoGeo CD so was unable to verify tests on multiple system types and flash carts.

Thankfully I have an MVS 1 Slot on the way.. guess I'll need a good flash cart next ;)

Also, if anyone is building an MVS cart of this, I'm very much interested.
 
So yeah, the background issues from Mission 2 is actually an anti-tamper function I added to the game. The idea being is some enterprising cart seller tries to remove my "This is a free download" message or mess with the rom is some other way, it breaks the background after mission 2 ( and somewhere else, but that would be telling, slightly sneaky routine too ).

What I didn't appreciate was that flash carts patch the vector base once the ROM is loaded, thus breaking my checksum calc routine.

Big thanks to Mpatou who helped with a serious amount of testing. I currently only own a NeoGeo CD so was unable to verify tests on multiple system types and flash carts.

Thankfully I have an MVS 1 Slot on the way.. guess I'll need a good flash cart next ;)

Also, if anyone is building an MVS cart of this, I'm very much interested.
Great work. Welcome and PM sent!
 
So yeah, the background issues from Mission 2 is actually an anti-tamper function I added to the game. The idea being is some enterprising cart seller tries to remove my "This is a free download" message or mess with the rom is some other way, it breaks the background after mission 2 ( and somewhere else, but that would be telling, slightly sneaky routine too ).

What I didn't appreciate was that flash carts patch the vector base once the ROM is loaded, thus breaking my checksum calc routine.

Big thanks to Mpatou who helped with a serious amount of testing. I currently only own a NeoGeo CD so was unable to verify tests on multiple system types and flash carts.

Thankfully I have an MVS 1 Slot on the way.. guess I'll need a good flash cart next ;)

Also, if anyone is building an MVS cart of this, I'm very much interested.
 

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